< Summary

Class:DummyAgent
Assembly:bamlab.micromissiles
File(s):/github/workspace/Assets/Scripts/Agents/DummyAgent.cs
Covered lines:0
Uncovered lines:4
Coverable lines:4
Total lines:12
Line coverage:0% (0 of 4)
Covered branches:0
Total branches:0
Covered methods:0
Total methods:1
Method coverage:0% (0 of 1)

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
FixedUpdate()0%2100%

File(s)

/github/workspace/Assets/Scripts/Agents/DummyAgent.cs

#LineLine coverage
 1using UnityEngine;
 2
 3// Dummy agent.
 4//
 5// A dummy agent simply integrates its own acceleration with no acceleration input.
 6public class DummyAgent : AgentBase {
 07  protected override void FixedUpdate() {
 08    base.FixedUpdate();
 9
 010    _rigidbody.AddForce(Acceleration, ForceMode.Acceleration);
 011  }
 12}

Methods/Properties

FixedUpdate()