< Summary

Class:NoMovement
Assembly:bamlab.micromissiles
File(s):/github/workspace/Assets/Scripts/Movements/NoMovement.cs
Covered lines:4
Uncovered lines:0
Coverable lines:4
Total lines:12
Line coverage:100% (4 of 4)
Covered branches:0
Total branches:0
Covered methods:2
Total methods:2
Method coverage:100% (2 of 2)

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
NoMovement(...)0%110100%
Act(...)0%110100%

File(s)

/github/workspace/Assets/Scripts/Movements/NoMovement.cs

#LineLine coverage
 1using UnityEngine;
 2
 3// No movement.
 4//
 5// The agent is stationary and does not respond to any acceleration input.
 6public class NoMovement : MovementBase {
 37  public NoMovement(IAgent agent) : base(agent) {}
 8
 19  public override Vector3 Act(in Vector3 accelerationInput) {
 110    return Vector3.zero;
 111  }
 12}