< Summary

Class:DummyAgent
Assembly:bamlab.micromissiles
File(s):/github/workspace/Assets/Scripts/Agents/DummyAgent.cs
Covered lines:4
Uncovered lines:0
Coverable lines:4
Total lines:12
Line coverage:100% (4 of 4)
Covered branches:0
Total branches:0
Covered methods:1
Total methods:1
Method coverage:100% (1 of 1)

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
FixedUpdate()0%110100%

File(s)

/github/workspace/Assets/Scripts/Agents/DummyAgent.cs

#LineLine coverage
 1using UnityEngine;
 2
 3// Dummy agent.
 4//
 5// A dummy agent simply integrates its own acceleration with no acceleration input.
 6public class DummyAgent : AgentBase {
 69887  protected override void FixedUpdate() {
 69888    base.FixedUpdate();
 9
 698810    _rigidbody.AddForce(Acceleration, ForceMode.Acceleration);
 698811  }
 12}

Methods/Properties

FixedUpdate()