| | | 1 | | using UnityEngine; |
| | | 2 | | |
| | | 3 | | public struct Transformation { |
| | | 4 | | public PositionTransformation Position { get; init; } |
| | | 5 | | public VelocityTransformation Velocity { get; init; } |
| | | 6 | | public AccelerationTransformation Acceleration { get; init; } |
| | | 7 | | } |
| | | 8 | | |
| | | 9 | | public struct PositionTransformation { |
| | | 10 | | public Vector3 Cartesian { get; init; } |
| | | 11 | | public float Range { get; init; } |
| | | 12 | | public float Azimuth { get; init; } |
| | | 13 | | public float Elevation { get; init; } |
| | | 14 | | } |
| | | 15 | | |
| | | 16 | | public struct VelocityTransformation { |
| | 16864 | 17 | | public Vector3 Cartesian { get; init; } |
| | 15203 | 18 | | public float Range { get; init; } |
| | 8656 | 19 | | public float Azimuth { get; init; } |
| | 8656 | 20 | | public float Elevation { get; init; } |
| | | 21 | | } |
| | | 22 | | |
| | | 23 | | public struct AccelerationTransformation { |
| | | 24 | | public Vector3 Cartesian { get; init; } |
| | | 25 | | } |